So, you want to host your own game, do ya?
Here is everything you need to know to get started!
When in the main menu, your game should look similar to this.
It is here that the Custom Game Tab appears, next to the current tabs, Solo & Duo.
From there, you will want to click on custom, and then decide whether or not you would like to create your own lobby, or join one that has already been created.
Once you click "Create", the above user interface will appear on your screen. You will have the freedom to do whatever you like with your lobby! Whether its a Melee Battle Royale, Papaya Dodgeball, King of the Hill, or whatever else comes across your mind, you can do it!
Start off by giving your awesome, new lobby a snazzy name.
Time of Day comes next. It is here that you’ll have access to changing La Cuna Island to it’s night version!
From there, you can change the objective. The objective is the base-style of gameplay for your lobby. These are the options:
Last Contestant Standing: Game ends whenever all, but one, contestants are dead.
No Relics: No Relics will be spawned on the map. This can be fun for games like Papaya Dodgeball!
Tracker: Relics spawn directly onto players chosen at random. Hunt them down and steal their loot before they find their way off the map!
Helicopter Only: Helicopter only is where the helicopter selects an extraction point right out the gates. You aren't required to gather a relic or call the extraction; just get to the helicopter and get out!
First to Relic: First to Relic is the goal to be one of the first to pick up a relic once the relic hupia monster is defeated.
After that, you have the option to change the following:
Number of Survivors: Set the limit to how many players the helicopter will extract before it flies away.
Number of Relics: Change the amount of Relics that spawn on the island.
Max Alliance Size: For those that would like to eliminate the formation of mega-alliances, you may set the limit to how many players are allowed in a single team. Or you can let everyone be friends!
With these general settings, you should normally be set for a game. However, if you'd like to tune up your game to more of your taste, click the "Advanced Options" button. The following interface will appear, allowing you to utilize sliders to fine-tune your preferences.
(These options directly affect the player.)
Player Health Multiplier: Set the maximum Health capacity you'd like contestants to play with. This could allow for some interesting fights, whether it causes them to be short or drawn out in length.
Player Speed Multiplier: Determines the speed at which the contestants are able to run. This is for those that may want to enjoy a fast-paced, action packed game.
Player Gravity Multiplier: (Higher is Stronger Gravity) This settings will affect how contestants will interact with the world. At higher settings, the falling speed is increased and contestants may suffer more damage while falling from heights.
Player Jump Multiplier: This is somewhat of an inverse to Gravity. At higher jump settings, Players will be able to jump higher and further than normal.
Player Max Ammo Multiplier: This setting allows players to deviate from the limit of having 18 ammo in reserve.
Stagger Enabled: This is a default setting. You can disable this, allowing contestants to become immune to stagger when they are blocking or taking damage.
(These options change the nature of infection.)
Infection Chance: You may lower/eliminate the chance to be infected from each Hupia attack.
Infection Rate: (Higher is Faster rate) Changes the speed at which the infection takes over the contestant's body.
Immune Near Full Health: This option is generally defaulted. If you leave this enabled, you will remain immune to infection when your health is full.
(These options change the rules of damage.)
Hupia Damage: Changes how much damage hupia deals during each attack.
Falling Damage: Damage taken from dropping from a significant height.
Bullet Damage: Damage taken from various gunshots.
Thrown Damage: Damage taken from various thrown items.
Melee Strong Damage: Damage taken from various strong melee attacks.
Melee Weak Damage: Damage taken from various weak melee attacks.
Explosion Damage: Damage taken from the various explosions within the game.
Fire Damage: Damage taken from various fire sources within the game.
Poison Damage: Damage taken from various poison sources.
(These options change the nature of the hupia in the game)
Hupia Spawn Multiplier: Alters the amount of hupia spawned throughout the map. This is in process of being changed to raise the amount of hupia as well.
Hupia Spawn State: You can change whether the hupia are spawned in their natural state - asleep - or awake.
Hupia Health Multiplier: Changes how much health hupia have in relative to its default value.
(These options allow you to check what items you would like to spawn throughout the map.
Item Spawn Options
(These options allow you to change the density of spawns in game.)
Melee Spawn Multiplier: Changes the density of melee spawns throughout the map.
Pistol Spawn Multiplier: Changes the density of unlocked pistol spawns throughout the map.
Pistol Locked Multiplier: Changes the density of locked pistol spawns throughout the map.
Flaregun Spawn Multiplier: Changes the density of unlocked flaregun spawns throughout the map.
Flaregun Locked Multiplier: Changes the density of locked flaregun spawns throughout the map.
Papaya Tree Spawn Multiplier: Changes the density of papaya tree spawns throughout the map.
Jeep Spawn Multiplier: Changes the density of jeeps spawns throughout the map.
Medical Spawn Multiplier: Changes the density of medical spawns throughout the map.
Medical Locked Multiplier: Changes the density of Locked medical boxes throughout the map.
Lockpick Spawn Multiplier: Changes the amount of lockpick spawns throughout the map.
Breakable Pot Spawn Multiplier: Changes the density of breakable pot spawns throughout the
Ammo Spawn Multiplier: Changes the density of ammo spawns throughout the map.
Ammo Locked Multiplier: Changes the density of locked ammo spawns throughout the map.
(These options allow you to change the relation Hero has to your game.)
The options are enabled by default, but you have the option of disabling these to your needs.
View Count Enabled: Allows the viewer count to show at the bottom of the in-game Heads-up Display. Some users to not enjoy seeing others' viewer counts, therefore turning this off may ease their concerns.
Voting Enabled: Allows a poll to begin whenever a flaregun is shot off. Voters have a chance to vote for what they would like to send the contestant that shot off the flare.
From there on out, you should be good to go!